Zena
My entry to LOWREZJAM 2020.
In a post apocalyptic world, Zena must venture into the old mines to recover a new energy source - the "crystals". The mines are still inhabited by the machines that once worked to harness the energy but now remain as protcetors of a lost world.
Zena must collect 5 crystals and return to the entrance by ecxploring 16 flip-screen style areas.
Controls:
- Keyboard - arrow keys to move left/right/look up/down. Z shoot, X jump.
- Onscreen - left side of screen to move/look up/down, top right shoot, bottom right jump.
Zena has 3 lives and 3 arrows - both can be replenished through pickups.
I wanted to do so much more for this game but simply ran out of time. I wanted more of a metroidy exploration feel, along with powerups. I was going to go with 64 screens and 12 crystals to pickup - each set of 4 enabling a powerup and allowing different weapons - lasers, bombs etc. Also wanted to add secret areas, different enemies, savepoints and a proper narrative. After the jam I'll be looking at doing this as an update or maybe a HD remake.
A few things I couldn't work out in time:
- This will look blurry on Microsoft browsers (maybe not Edgium or whatever it is) - I've given up on them...
- No fullscreen - my mobile controls seem to borg keyboards on linux with fullscreen. Probably my fault and probably fixable but for now just removed.
Tools used:
- Phaser JS (https://phaser.io/)
- Tiled (https://www.mapeditor.org/)
- Pixaki (https://rizer.co/pixaki/)
- Aseprite (https://www.aseprite.org/)
- Manjaro (https://manjaro.org/)
- VS Code (https://code.visualstudio.com/)
- Pocket Operator - PO-20 Arcade (https://teenage.engineering/products/po)
- Nipple JS for the onscreen controls (https://yoannmoi.net/nipplejs/)
- DB32 palette (https://lospec.com/palette-list/dawnbringer-32)
Status | Released |
Platforms | HTML5 |
Rating | Rated 5.0 out of 5 stars (1 total ratings) |
Author | dancramp |
Genre | Platformer |
Made with | Phaser |
Comments
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I think there are errors in some room designs. One room at the right with heart on top is impossible be reached, the jump is too low or platforms are too high. Walking robots room in depth 2 (Room A: 2 robots, 1 blue, 1 arrow. Room B: 1 robot in small space under you) moves too fast, you cannot jump over it nor aim and shoot quick, you must take a hit to aim at him.
Didn't finish the game. I think it's impossible lol.
tricky but really fun, it would be cool if there is going to be more levels
hard, but nice solid game